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	<title>Design-Design &#187; design</title>
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		<title>Designer&#8217;s Playtime is the Artist&#8217;s Full Time</title>
		<link>http://www.design-design.co.uk/designers-playtime-is-the-artists-full-time/</link>
		<comments>http://www.design-design.co.uk/designers-playtime-is-the-artists-full-time/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 17:56:14 +0000</pubDate>
		<dc:creator>Peter Simcoe</dc:creator>
				<category><![CDATA[Designing]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Designers]]></category>
		<category><![CDATA[experimentation]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[skills]]></category>

		<guid isPermaLink="false">http://www.design-design.co.uk/?p=816</guid>
		<description><![CDATA[The designers playtime is the artists fulltime. Why arts administrators and artists are wasting the taxes we work so hard to pay and some of the ways they can reduce the regular funding of artistic and technical incompetence.


Related posts:<ol><li><a href='http://www.design-design.co.uk/designers-forum-chester-graphic-design-meeting/' rel='bookmark' title='Permanent Link: Designers Forum'>Designers Forum</a> <small>Designers forum is a Meetup.com group based in Chester. Created...</small></li><li><a href='http://www.design-design.co.uk/biden-faux-pas-and-others/' rel='bookmark' title='Permanent Link: Biden Faux Pas and Others'>Biden Faux Pas and Others</a> <small>Faux pas and shock tactics can be the making of...</small></li><li><a href='http://www.design-design.co.uk/designer-top-5-tips-success/' rel='bookmark' title='Permanent Link: Design Tips for Success'>Design Tips for Success</a> <small>Recommendations on a variety of design related activities including use...</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p>Arts funding has just been cut as part of the general cuts made by the government in funding across a variety of sectors in the UK. <a title="Reaction to Arts Cuts" href="http://www.bbc.co.uk/news/entertainment-arts-12892473#dna-comments" target="_blank">Public reaction is varied</a> from those who do not think that public money should fund artists and those that believe funding is an important part of enhancing and culturally benefiting all of our lives. This article basically looks at the waste generated by poor arts decisions and whilst it does not request a reduction in arts funding it makes the case for creating much more strict guidelines in line with design funding.</p>
<h2>Designer&#8217;s Playtime, Artist&#8217;s Fulltime</h2>
<p>If you are reading this and you are a designer, multimedia producer or quite frankly anyone who has to make ends meet, it is quite possible that you won&#8217;t have to look too hard in your local town or city to find examples of publicly funded arts projects that make you question whether the artist or group of artists have any knowledge or skill in the areas they are effectively &#8216;dabbling&#8217; in and whether there is any insight, message, concept or idea beyond your own understanding to be gained. There are simply too many arts projects that end up as amateurish explorations of technology or inadequately developed ideas.</p>
<p>The current individual artist funding structure does make allowance for artists to dabble with technology and present this as a concept or series of ideas with a level of justification widely open to interpretation whereas other sectors must prove themselves to a much greater level both technically and financially. My opinion is that this method of funding individual artists is not only unfair to the tax payer but should not be allowed to continue, especially, to coin an annoying phrase, &#8216;in a time of austerity&#8217; where public funding is tight.</p>
<p>You could argue that there are very limited examples in the following paragraphs compared to the wealth of arts activities across the country, but do remember that this is more about individual artists than organisations. Regarding the significant proportion of poor arts projects examples around it would be fairly easy to find someone in the area of interest such as design, fashion or multimedia who has done something similar &#8211; but technically and artistically stronger without direct funding for that specific activity.</p>
<h2>Importance of Individual Expression</h2>
<p>Let&#8217;s be clear here &#8211; individual expression is <strong>very</strong> important and is what makes us human. Everyone has the right to expression and should actively be encouraged to be expressive. I just want to see the artist&#8217;s agenda to be part of a project but kept in check. When I say &#8216;kept in check&#8217; I am refering to ensuring more strictly that creative content is balanced with appropriate planning, management and delivery of an idea. <strong>Value for the funder, and for society, must be further ensured by careful control of the scope and quality of the creative exploration than it currently is.</strong></p>
<h2>Community and Competition</h2>
<p>As a designer I must develop and play with new design tools and technology to present ideas, develop new talents and simply play in my own &#8216;playtime&#8217;. Personally my own creative pursuits include drawing, painting, experimenting with colours, video, using social networks and photography. I love this aspect of the work I do and it directly improves my commercial output. For many other creative individuals they must also fund their own &#8216;play&#8217; and communities such as <a href="http://www.deviantart.com/" target="_blank">Deviant Art</a> amongst others stand out as examples of designers in differing disciplines experimenting and coming together to inspire each other as well as show off! For me, my artistic exploration of other audio and visual media in my own projects are designed to add credibility to me as an &#8216;artist&#8217; as well as inspire clients and provide points for discussion.</p>
<h2>Fairness</h2>
<p>Design success is measured both financially and through criticism with personal expression kept in check by a client led agenda. I strongly believe that a &#8216;client led agenda&#8217; should be part of funding individuals in the arts to reduce the amount of poor decisions made by poor judgment on the part of funders, weak applicants, inexperience on the part of practitioners or just poor artistic literacy generally. Individual artists will point to the <a href="http://www.artscouncil.org.uk/funding/standard-conditions-grants/" target="_blank">Arts Council website guidelines</a> [9.2.5 of the latest edition in particular] which do try protect the public against poor project results but in my experience there are many projects that fall way short of these demands. Too much so-called art practice is amateurish exploration of a field where far greater superiority already exists – particularly technical superiority. This is wasteful and undermines art practice.</p>
<h2>Typical Offenders</h2>
<p>Examples that really stand out in my mind would be:</p>
<p>A poorly executed 3D animation from an &#8216;artist&#8217; based in the East Midlands that was his own exploration of the media but communicated relatively little &#8211; yet had a grand opening in London, which required public money to enable it to be free. The designer would experiment with 3D software in this way just to prove a point to a client that they could produce finely crafted ideas in this medium and the standard would need to be high to compete. In a way, if the artist provided funding for a competent 3D artist to create the work then this would make sense from a public purse perspective &#8211; local talent is being paid to do a first class job based upon the concept provided by the artist.</p>
<p>VJing and other video based projects, usually relatively low budget in nature, due to the lack of technical competency in execution, become crimes against the tax payer when an artist should seek out those digital craftsmen and women who can produce quality. Of course, this means the artist is very like to have to find other income streams which makes this a hard option for anyone and one that the artist does not have to commit to. The examples I have seen in and around a popular arts cinema in Nottingham as a particular example are mostly nothing more than people would experiment with on their own home computers or people put together for fun on YouTube. It is important to remember that the most typical examples are on the lower end of the budget scale and maybe this is part of the problem &#8211; this money is not seen as &#8216;serious&#8217; and so does not get treated seriously. It adds up to serious waste.</p>
<h2>Squeezing the Concept</h2>
<p>If artists have got this far in the article without closing the browser then they would probably be quite annoyed at my suggestion that they should use a similar model of keeping the agenda in check.<strong> Entitlement</strong> is a word that no-one in the arts would dare to use but many project a sense of entitlement &#8211; that they have the right to fulfill their own creative desires through the projects they are given and who are we to question them. We would all like to do this but creatives outside of arts funding circles must employ intense creativity <strong>and a sense of responsibility to the client</strong>. Please note that, for those designers with a &#8216;know-it-all&#8217; attitude [I'm sure you  know at least one] – this is often their downfall as people won&#8217;t tolerate this as readily as they will in the arts. Its all about responsibility to those paying the bill and I m calling for artists to share this responsibility so we can improve upon the dross we experience more and more in local galleries and exhibitions.</p>
<div class="conclusion">
<h2>Change the Record</h2>
<p>Having outlined the problems and symptoms I would say that &#8216;The Arts&#8217; has to deal with <strong>the problem of a lack of raw talent</strong> within its community on a local level [usually in the smaller awards given] and must also deal with the very <strong>questionable decisions and attitude of those who administer funding</strong> – both share the blame for the waste. The community should adapt to view artists as those members of the community with expressive raw talent in their area of expetise rather than those who fit the bill because they look right or the &#8216;face fits&#8217; which so often seems the case &#8211; or to put it in terms the previously mentioned administrators can understand &#8211; &#8220;if you look cool then you&#8217;ve got something to say&#8221;. The traditional model of award should be revamped to view people from other sectors capable of providing inspiration through expressive forms as artists too and this does happen but not nearly as often as it should. <strong>At the end of the day, there are an increasing number of projects than fund talentless individuals keen to express their own agenda and I want that to change.</strong></p>
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</div>


<p>Related posts:<ol><li><a href='http://www.design-design.co.uk/designers-forum-chester-graphic-design-meeting/' rel='bookmark' title='Permanent Link: Designers Forum'>Designers Forum</a> <small>Designers forum is a Meetup.com group based in Chester. Created...</small></li><li><a href='http://www.design-design.co.uk/biden-faux-pas-and-others/' rel='bookmark' title='Permanent Link: Biden Faux Pas and Others'>Biden Faux Pas and Others</a> <small>Faux pas and shock tactics can be the making of...</small></li><li><a href='http://www.design-design.co.uk/designer-top-5-tips-success/' rel='bookmark' title='Permanent Link: Design Tips for Success'>Design Tips for Success</a> <small>Recommendations on a variety of design related activities including use...</small></li></ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Design Tips for Success</title>
		<link>http://www.design-design.co.uk/designer-top-5-tips-success/</link>
		<comments>http://www.design-design.co.uk/designer-top-5-tips-success/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 09:00:56 +0000</pubDate>
		<dc:creator>Peter Simcoe</dc:creator>
				<category><![CDATA[Designing]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Offline]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[clients]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design process]]></category>
		<category><![CDATA[freelance]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[process]]></category>

		<guid isPermaLink="false">http://www.design-design.co.uk/?p=729</guid>
		<description><![CDATA[Recommendations on a variety of design related activities including use of equipment, websites and interacting with clients. Presented in a simple to digest "Top 5" format. Designed to inspire and help.


Related posts:<ol><li><a href='http://www.design-design.co.uk/new-simcoemedia-website/' rel='bookmark' title='Permanent Link: New Simcoemedia website'>New Simcoemedia website</a> <small>Simcoemedia has created a new website showing off the print,...</small></li><li><a href='http://www.design-design.co.uk/writing-skills-bournemouth-university-design-graphic/' rel='bookmark' title='Permanent Link: Writing Skills for Designers'>Writing Skills for Designers</a> <small>Do graphic designers need good writing skills? This article looks...</small></li><li><a href='http://www.design-design.co.uk/design-process-part-3/' rel='bookmark' title='Permanent Link: Design Process: Part 3'>Design Process: Part 3</a> <small>We have looked at the brief, collected relevant facts, experienced...</small></li></ol>]]></description>
			<content:encoded><![CDATA[<div class="conclusion">
<h2>Please Note</h2>
<p>To a degree this list could look like it is just stating the obvious &#8211; &#8220;yes, we know we generally need a PC or Apple Mac to create design work in this modern digital age&#8221;. In addition to the obvious, the listings should also be viewed as a set of priorities or levels of importance &#8211; the first on the list being the items that the freelance designer should consider as most important and a bench mark for functioning as a business. I hope that this provides some guidance or inspiration if you are currently designing or thinking of starting your own freelance design business.
</p></div>
<h2>TOP 5 BASIC ITEMS FOR FREELANCE DESIGNERS</h2>
<ol>
<li>Laptop PC or Mac [and desktop if possible] with broadband access</li>
<li>Mobile phone with email capability &#8211; Smartphone, iPhone, Blackberry</li>
<li>Website with portfolio examples + webspace + custom email + good domain</li>
<li>Contact list + maintained address book eg Outlook</li>
<li>Office space at home + favourite cafe or social space</li>
</ol>
<h2>TOP 5 COMMUNICATION TOOLS</h2>
<ol>
<li>Mobile and desk phone with inclusive minutes &#8211; make sure you can contact clients anytime</li>
<li>Email account personalised to company name eg design@simcoe.co.uk</li>
<li>Screenshare + voice capability from <a title="skype" href="http://www.skype.com" target="_blank">www.skype.com</a> to collaborate with other remote users</li>
<li><a title="yousendit" href="http://www.yousendit.com" target="_blank">www.yousendit.com</a> account for sending large files [up to 1Gb]</li>
<li><a title="adobe" href="http://www.adobe.com" target="_blank">www.adobe.com</a> account for using communities, Kuler and other services</li>
</ol>
<h2>TOP 5 RESEARCH WEBSITES FOR DESIGNERS</h2>
<ol>
<li><a title="mashable" href="http://www.mashable.com" target="_blank">www.mashable.com</a></li>
<li><a title="design float" href="http://www.designfloat.com" target="_blank">www.designfloat.com</a></li>
<li><a title="quick online tips" href="http://www.quickonlinetips.com" target="_blank">www.quickonlinetips.com</a></li>
<li><a title="computer arts" href="http://www.computerarts.co.uk" target="_blank">www.computerarts.co.uk</a></li>
<li><a title="bbc click" href="http://www.bbc.co.uk/click/" target="_blank">www.bbc.co.uk/click/</a></li>
</ol>
<h2>TOP 5 DISTRACTIONS</h2>
<ol>
<li>Non-work related emails or websites</li>
<li>Administrative activities such as new equipment</li>
<li>Television such as film / news / daytime terrible TV</li>
<li>Poorly managed projects and unhappy clients</li>
<li>Telephone calls</li>
</ol>
<h2>TOP 5 WAYS TO IMPRESS</h2>
<ol>
<li>Immediately responde to queries, errors, problems or corrections with plans</li>
<li> Show persistance and an understanding of how both parties may benefit from the work</li>
<li> Show respect to the hierachy of a company as well as the boss</li>
<li>Contact a company / organisation / client after its all finish and paid</li>
<li>Show creativity in conjunction with the ability to deliver + discuss pitfalls</li>
</ol>
<h2>TOP 5 WAYS TO DEPRESS</h2>
<ol>
<li>Do not respond to emails in an acceptable timescale eg within 2-5 hours in most cases</li>
<li>Show a lack of understanding / inflated sense of your importance in relation to the client</li>
<li>Assume that you know better than others and make unreasonable demands</li>
<li>Do not make the project advantages and limitations clear to the client</li>
<li>Allow a project to spin out of control either in time or functionality</li>
</ol>
<h2>TOP 5 USEFUL ACTIVITIES</h2>
<ol>
<li>Create a design blog and discuss your experience of designing in helpful articles</li>
<li>Experiment with other not-for-profit projects to gain experience and exposure</li>
<li>Visit relevant exhibitions and galleries to inspire and understand art and design further</li>
<li>Completely change your day with some exercise eg running, sport, music</li>
<li>Meet with other people in similar circumstances eg freelance, design, other creative</li>
</ol>
<h2>TOP 5 MOTIVATIONAL GOALS</h2>
<ol>
<li>Create excellent design projects that create a sense of professional satisfaction</li>
<li>Expose yourself to unique experiences through creative activity eg travel photos</li>
<li>Community and connection through the production of successful projects</li>
<li>Fund your food and shelter needs by doing something you have chosen and enjoy</li>
<li>Help fulfill your own desires and material goals by helping others to achieve theirs</li>
</ol>
<h2>TOP 5 STOCK RESOURCES</h2>
<ol>
<li><a title="istock" href="http://www.istockphoto.com" target="_blank">www.istockphoto.com</a> &#8211; great for finding design elements or images for your work</li>
<li><a title="theme forest" href="http://www.themeforest.net" target="_blank">www.themeforest.net</a> &#8211; great for finding themes for WordPress, Joomla, Drupal etc</li>
<li><a title="active den" href="http://www.activeden.net" target="_blank">www.activeden.net</a> &#8211; Adobe Flash and multimedia elements for your websites</li>
<li><a title="Audio Jungle Website" href="http://www.audiojungle.net" target="_blank">www.audiojungle.net</a> &#8211; low cost audio soundtracks for your videos or podcasting</li>
<li><a title="Shutter Stock Website" href="http://www.shutterstock.com" target="_blank">www.shutterstock.com</a> &#8211; alternative backup to iStockphoto.com</li>
</ol>
<h2>TOP 5 SOCIAL SITES</h2>
<ol>
<li><a title="YouTube" href="http://www.youtube.com" target="_blank">www.youtube.com</a> &#8211; promote your video production or podcasts</li>
<li><a title="LinkedIn" href="http://www.linkedin.com" target="_blank">www.linkedin.com</a> &#8211; display your academic and professional achievements</li>
<li><a title="Flickr" href="http://www.flickr.com" target="_blank">www.flickr.com</a> &#8211; online photo sharing site with great supporting tools</li>
<li><a title="Twitter" href="http://www.twitter.com" target="_blank">www.twitter.com</a> &#8211; create a list of useful links and designerly comments</li>
<li><a title="Facebook" href="http://www.facebook.com" target="_blank">www.facebook.com</a> &#8211; establish a brand and connect with your clients</li>
<p><br/></p>
<div class="conclusion">If you like this article please click on the DesignFloat indicator on the right <div style="margin-left: 10px; margin-top: 5px; float:right;"><script type="text/javascript">submit_url = 'http://www.design-design.co.uk/designer-top-5-tips-success/';</script><script type="text/javascript" src="http://www.designfloat.com/evb2/button.php"></script></div></div>
</ol>


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		<slash:comments>1</slash:comments>
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		<item>
		<title>Theory and Practice Part 1</title>
		<link>http://www.design-design.co.uk/theory-practice-designing-process/</link>
		<comments>http://www.design-design.co.uk/theory-practice-designing-process/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 17:50:31 +0000</pubDate>
		<dc:creator>Peter Simcoe</dc:creator>
				<category><![CDATA[Designing]]></category>
		<category><![CDATA[client]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design school]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[diploma]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[loughborough]]></category>
		<category><![CDATA[Loughborough University]]></category>
		<category><![CDATA[professional studies]]></category>

		<guid isPermaLink="false">http://www.design-design.co.uk/?p=608</guid>
		<description><![CDATA[Learning the theory behind great design and professional practice is important and so is the ability to make the cross over from theory to practice. Design-Design looks at some links between academia and industry.


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			<content:encoded><![CDATA[<p>Academia and industry have a long history of partnerships in a variety of forms such as <a target="_blank" href="http://www.step.org.uk/">www.step.org.uk/</a> [formerly Shell Step], collaborations between companies such as <a target="_blank" href="http://www.torse.co.uk/environmental-technology-centre/">Torse and the Environmental Technology Centre at Nottingham University</a> and Loughborough University&#8217;s Diploma of Professional Studies. Each partnership or scheme aims to improve links, skills, research and standards in their own way by creating new experiences and understanding of core activity in the subject area. In particular, this article will focus on how Loughborough University&#8217;s Design School works with industry.</p>
<p>A colleague of mine at Loughborough University, Syd Pace, is responsible for co-ordinating the Diploma of Professional Studies for students at <a target="_blank" href="http://www.lboro.ac.uk/lds/">Loughborough Design School</a>. He is keen to promote collaboration and partnerships with industry in order to provide third year design students with opportunities to develop professionally relevant skills. Whether you are a student, production manager in a manufacturing company, service provider of some sort or a design consultancy it is worth paying attention to the mutual benefits of getting involved with student placements from somewhere like Loughborough Design School.</p>
<h3>1. How did the DPS scheme start and what are its key aims?</h3>
<p>As of 2010, the scheme has been running for about 15 years. I introduced it and wrote the regulations based on existing good practice at Loughborough University Engineering Departments. The regulations have evolved over the years, but the aims of the scheme have remained the same. Initially, we invite potential sponsors from industry to create competitive interview opportunities for students during the second year of study. The scheme aims to match student career aspirations to sponsor expectations. We also monitor a student’s progress throughout the year by way of visiting them at their chosen company.</p>
<h3>2. What are the benefits to the a) student b) company and c) University?</h3>
<p>Benefits to the company are numerous. A student can bring to the workplace the skills of managing projects undertaken in years one and two and an understanding of design processes developed from their academic studies. Also, students bring fresh blood with fresh ideas and new approaches. In some cases Company reputation may be enhanced through working with one of the top universities in the UK.</p>
<p>If you want to look at the benefits to the student &#8211; well, the evidence is clear. There is a maturity and a further appreciation of how the theory we have been teaching them is applied in the real world. After being given responsibility, surviving pressure and experiencing the delight of seeing their work being successfully applied by professional designers, engineers and marketing staff they return to Loughborough able to deal with projects on a new level. These are students who have been given a contract, asked to deliver and who have been treated in an equivalent manner to professional members of staff within the organisation.</p>
<p>The University stands to gain from this kind of scheme by being able to demonstrate strong links with some of the big players in industry such as Boots, Triumph, Stanley, Reebok, Bosch and many more prestigious companies. Partnerships help academics to keep in touch with what is really happening inside organisations involved in product design and manufacture and keep Loughborough&#8217;s design education at a high standard.</p>
<h3>3.What has the general response to the scheme been?</h3>
<p>The number of students on placement has grown steadily over the years, we currently place about 70 students despite the so called recession. Some employers have taken a student almost every year since the scheme began and we have a hard core of satisfied sponsors. Other placements are generated entirely from students own initiatives and from the growing body of graduates employed in the design sector. An indication of the success of the scheme is provided by the fact that many students feel that their extra year exposing themselves to an &#8216;industrial education&#8217; really does add value to the theory and practice they study within the University.</p>
<p>Feedback we have received from employers has been extremely positive. With some of the top companies in the UK willing to take back students on placement each year and when we consider the achievements of the well rounded designers we receive back &#8211; we know the scheme is a success.</p>
<blockquote><p>a useful member of the team &#8211; his input has enabled the business to move forward with new processes <small>- Team Leader BAE Systems</small></p></blockquote>
<blockquote><p>an exceptional performer with energy and applied enthusiasm &#8212; professional young man with tremendous potential <small>- Head of PFI, E-oN</small></p></blockquote>
<blockquote><p>a constructive and valuable member of the predevelopment team &#8211; able to undertake any task the team require of him &#8211; dealing with purchasing, marketing and production<br />
<small> &#8211; Team Leader Bosch Garden Products</small></p></blockquote>
<p>Students also find the scheme valuable:</p>
<blockquote><p>very beneficial to understanding design for manufacture &#8212; a high level of responsibility was good and made me feel a valued member of the company</p></blockquote>
<blockquote><p>I have had my own project to run from concept work to talking with manufacturers.</p></blockquote>
<blockquote><p>Overall a fantastic year. I never thought I would benefit so much from an industrial year. Having so much responsibility has made me grow up rapidly.</p></blockquote>
<h2>Conclusion</h2>
<p>If you or your company would like to be involved with the Diploma of Professional Studies scheme then please contact Mrs Sue Johnson at Loughborough University at the following address:<br />
<a href="mailto:s.johnson@lboro.ac.uk"><strong>s.johnson@lboro.ac.uk</strong></a><br />
<strong>01509 228319</strong></p>
<p>Download the <a target="_blank" href="http://www.design-design.co.uk/wp-content/uploads/LDS_DPS.pdf">Diploma of Professional Studies PDF</a></p>


<p>Related posts:<ol><li><a href='http://www.design-design.co.uk/islington-design-centre-review/' rel='bookmark' title='Permanent Link: Design Centre Review 2011'>Design Centre Review 2011</a> <small>Quick review of Loughborough students work at the New Designers...</small></li><li><a href='http://www.design-design.co.uk/writing-skills-bournemouth-university-design-graphic/' rel='bookmark' title='Permanent Link: Writing Skills for Designers'>Writing Skills for Designers</a> <small>Do graphic designers need good writing skills? This article looks...</small></li><li><a href='http://www.design-design.co.uk/speculative-design-and-you/' rel='bookmark' title='Permanent Link: Speculative Design and You'>Speculative Design and You</a> <small>Whether a designer, business owner or academic, you may have...</small></li></ol></p>]]></content:encoded>
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		<title>Design Process: Part 3</title>
		<link>http://www.design-design.co.uk/design-process-part-3/</link>
		<comments>http://www.design-design.co.uk/design-process-part-3/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 12:09:40 +0000</pubDate>
		<dc:creator>Peter Simcoe</dc:creator>
				<category><![CDATA[Designing]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design process]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[evaluation]]></category>
		<category><![CDATA[ideas]]></category>

		<guid isPermaLink="false">http://www.design-design.co.uk/?p=239</guid>
		<description><![CDATA[We have looked at the brief, collected relevant facts, experienced use and read reviews of the O2 Joggler. It is time to look at the tools and processes for creating a solution.


Related posts:<ol><li><a href='http://www.design-design.co.uk/design-process-part-1/' rel='bookmark' title='Permanent Link: Design Process: Part 1'>Design Process: Part 1</a> <small>The first of three articles looking at the some of...</small></li><li><a href='http://www.design-design.co.uk/design-process-part-2/' rel='bookmark' title='Permanent Link: Design Process: Part 2'>Design Process: Part 2</a> <small>The second part of the design process series looks at...</small></li><li><a href='http://www.design-design.co.uk/why-bother-calibrating/' rel='bookmark' title='Permanent Link: Why bother calibrating?'>Why bother calibrating?</a> <small>Calibrating screens to represent the colours you will see at...</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p>Now we have looked at the design brief, collected relevant facts, experienced use and read reviews of the O2 Joggler, it is time to look at the development process and the tools we can use to produce ideas and the final concept. As previously discussed, the final product must be produced in Adobe Flash as a reasonably detailed simulation* of the final application.</p>
<p><small>* the brief states that the Flash animation must not be a linear Powerpoint style presentation.</small></p>
<h2>Design Tools</h2>
<p>Two of the most efficient tools for beginning a design project are a pen and an A4 or A5 pad. These can be used in a variety of ways:</p>
<ul>
<li>Spider diagram or Mindmap exploring initial thoughts from the design brief and gradually narrowing down more clearly defined lines of thought through the use of a tree structure. This tree structure can also contain links between some of the branches where there are relevant links between similar levels of the tree structure. You could use something like <a title="freemind" href="http://freemind.sourceforge.net/wiki/index.php/Download" target="_blank">FreeMind</a>.</li>
<li>Consider all the topics and issues surrounding a subject by entering it into the search box at <a title="wikimindmap" href="http://www.wikimindmap.org/" target="_blank">WikiMindMap</a>.</li>
<li>To do lists. A very important part of a designers thought processes &#8211; acting as a reminder for tasks, lists within certain areas of a mind map or a break down of timescales and deadlines for delivery of design work. Try creating a Google Homepage using <a title="igoogle" href="http://www.google.com/ig" target="_blank">iGoogle</a> and adding <a title="milk" href="http://www.rememberthemilk.com" target="_blank">Remember The Milk</a> as an addon to iGoogle &#8211; this is a great way to help keep activities listed in a useful way.</li>
<li>Sketches of the layout, logos and colour scheme for the product. A designer rarely begins this part of the process on his or her computer. Ideas can be quickly tried out and explored using this method and the pen and pad is a couple of tools a designer should rarely be without.</li>
</ul>
<p><a href="http://www.design-design.co.uk/wp-content/uploads/2009/12/sketches.jpg" rel="lightbox[239]"><img class="size-medium wp-image-272 alignnone" style="float: right; margin-left: 15px;" title="Joggler Sketches" src="http://www.design-design.co.uk/wp-content/uploads/sketches-300x195.jpg" alt="Joggler Sketches" width="300" height="195" /></a>The designer may use the sketches created to show to a client in a meeting or scanned and sent over the net &#8211; using [free] screen sharing facilities on <a title="acrobat" href="http://www.acrobat.com" target="_blank">www.acrobat.com</a> or even <a title="skype" href="http://www.skype.com" target="_blank">Skype</a> can be very useful &#8211; in tests Skype has always come out as the most efficient tool for this purpose. This can often lead to a significant leap forward in client / designer communication [depending on the quality of sketches] without sacrificing too many hours of the project. These precious hours can then be spent refining the final chosen design.</p>
<p><strong>One thing that should not be underestimated is the use of written documents and emails.</strong> These should be stored for future reference and will often act as security or insurance for decisions made or problems to resolve. When an email can be referred to during any part of the process it allows the designer to be confident in his or her development of an idea. Ultimately, the best approach to dealing with a client is not to need these emails to refer back to in the way that &#8216;proves a point&#8217; but to foster a culture of trust and understanding as described in the <a title="design process 1" href="/design-process-1">Design Process 1</a> article.</p>
<h2>Evaluating Your Design</h2>
<p><a href="http://www.design-design.co.uk/wp-content/uploads/2009/12/example.jpg" rel="lightbox[239]"><img class="alignright size-medium wp-image-275" style="float: right; margin-left: 15px;" title="Joggler Example" src="http://www.design-design.co.uk/wp-content/uploads/example-300x178.jpg" alt="Joggler Example" width="300" height="178" /></a> One of the main ways to evaluate your design is to compare it to the original brief and associated questions asked at the beginning of the project. If your questions were not detailed enough then evaluating your design and concluding the project becomes more difficult. Your brief and questions should be the key statements whereby the design is evaluated and should you feel that you have made your case then you can proceed with contacting the client and demonstrating your product. On the right is the sort of development image that could be presented to a client along with an explanation of how the app would work. The reaction to this initial presentation is crucial in terms of establishing whether you are on the right lines or not.</p>
<p>When contacting the client, be prepared to take notes, negotiate changes to the design and evaluate new ideas. Clients are busy going about their daily business and will often not have considered how many options and trials the designer reached before his or her conclusion and will need talking through these clearly in many cases so that the benefits to the work you have done are clearly identifiable. Agree another <strong>evaluation date </strong>and set a list of tasks to conclude this next design evaluation. Be careful not to undersell your skills if the costing is set <strong>but also ensure that the client gets the maximum value for their money</strong>.</p>
<p>The process of evaluation and conclusion will be covered elsewhere in this blog at a future date. For the moment, the principles mentioned above and their relationship to establishing a solid and clear brief are sufficient.</p>
<div class="conclusion">
<h2>Conclusion</h2>
<p>Once the design is agreed in principle using sketches, flow charts and spider diagrams &#8211; it&#8217;s time to produce it in the relevant format and begin the final development phase where the client would be requested to monitor progress and test the idea. In our O2 Joggler project we were asked to create an example in <a title="Flash" href="http://www.adobe.com/products/flash/" target="_blank">Adobe Flash</a> &#8211; a useful interactive design tool often used to create media rich websites, adverts for html based websites and web applications.</p>
<p>Most projects become less and less flexible as the process moves on towards the final goal and in this circumstance we need to show the client a demonstration of the basic design and as more complex parts of the application are complete &#8211; get agreement and understanding on those parts also. This concludes the series of three articles looking at some of the aspects of a typical design process.
</p></div>
<p>&lt; <a title="home" href="/home/" target="_self">Home</a> &gt;</p>


<p>Related posts:<ol><li><a href='http://www.design-design.co.uk/design-process-part-1/' rel='bookmark' title='Permanent Link: Design Process: Part 1'>Design Process: Part 1</a> <small>The first of three articles looking at the some of...</small></li><li><a href='http://www.design-design.co.uk/design-process-part-2/' rel='bookmark' title='Permanent Link: Design Process: Part 2'>Design Process: Part 2</a> <small>The second part of the design process series looks at...</small></li><li><a href='http://www.design-design.co.uk/why-bother-calibrating/' rel='bookmark' title='Permanent Link: Why bother calibrating?'>Why bother calibrating?</a> <small>Calibrating screens to represent the colours you will see at...</small></li></ol></p>]]></content:encoded>
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		<title>Why bother calibrating?</title>
		<link>http://www.design-design.co.uk/why-bother-calibrating/</link>
		<comments>http://www.design-design.co.uk/why-bother-calibrating/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 08:44:07 +0000</pubDate>
		<dc:creator>Peter Simcoe</dc:creator>
				<category><![CDATA[Designing]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Offline]]></category>
		<category><![CDATA[calibration]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[image manipulation]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[photoshop]]></category>

		<guid isPermaLink="false">http://www.design-design.co.uk/?p=234</guid>
		<description><![CDATA[Calibrating screens to represent the colours you will see at the end of the print process can be a difficult job at the best of times but there is help available.


Related posts:<ol><li><a href='http://www.design-design.co.uk/print-process-an-overview/' rel='bookmark' title='Permanent Link: Guide to good print'>Guide to good print</a> <small>Print designers take their company's cashflow into their own hands...</small></li><li><a href='http://www.design-design.co.uk/finepix-real3d-printing-service-review/' rel='bookmark' title='Permanent Link: Finepix Real3D printing'>Finepix Real3D printing</a> <small>With the renewed interest in 3D viewing technology and the...</small></li><li><a href='http://www.design-design.co.uk/design-process-part-1/' rel='bookmark' title='Permanent Link: Design Process: Part 1'>Design Process: Part 1</a> <small>The first of three articles looking at the some of...</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p>Calibrating your PC or Mac screen is often seen as a luxury for many companies but having dealt with a variety of small to medium sized businesses it can be seriously beneficial to engage in this process. One of the most common responses to a delivered print job is <strong>&#8220;why doesn&#8217;t it look the same as on the screen&#8221;</strong>. There are a few simple steps that can be taken to help you, as the company owner, marketing director or designer can efficiently achieve a &#8216;reasonable&#8217; level of accuracy, or at the very least, improve the colour accuracy you currently achieve.</p>
<h2>Hardware and Software</h2>
<p><a href="http://www.design-design.co.uk/wp-content/uploads/2009/11/calibration_image.jpg" rel="lightbox[234]"><img class="alignright size-medium wp-image-255" style="margin: 0pt 0pt 15px 15px; float:right;" title="Calibration tools" src="http://www.design-design.co.uk/wp-content/uploads/calibration_image-300x195.jpg" alt="Calibration tools" width="300" height="195" /></a>Buy yourself some calibration hardware and software. This will measure the coloured light emitted from your monitor and automatically adjust the computer&#8217;s colour settings to represent the closest to some of those diffiult calibration problems such as achieving reasonable skin tones.<br />
Personally I use the <a href="http://spyder.datacolor.com/product-mc-s3express.php" target="blank">Spyder2Express system</a> for my calibration &#8211; though, as the link demonstrates, this has now been upgraded to version 3. There are several other budget options available including <a title="Pantone colour calibration options" href="http://www.pantone.co.uk/pages/pantone/pantone.aspx?ca=2" target="_blank">Pantones Huey</a> amongst others.</p>
<h2>Calibration Image</h2>
<div class="conclusion">Ask your printers for an <a href="http://www.rcs.plc.uk/downloads/calibration/cal_image.jpg" target="blank" rel="lightbox[234]">example image</a> to compare print output from the print unit itself with what is seen onscreen. This can be incredibly useful if you regularly use the same printer for your brochure work.</div>
<p>You will need to request a printed example of this image &#8211; this is usually included as part of a colour chart. I usually put my design work through <a href="http://www.rcs.plc.uk" target="blank">RCS plc</a> because they are usually very careful to obtain the highest standard in print quality &#8211; plus they offer checking and proof reading for a small fee which is always useful as an extra backup after both I and the client have looked through the job.</p>
<h2>Discuss</h2>
<div class="conclusion">One other tip &#8211; don&#8217;t be afraid to discuss your print job and the process you are using to create the work with the printers themselves. This not only saves you time because you can get the process right without revision [unless of course you spell something wrong!], but your chosen print unit will value the opportunity to make sure that you save them time by getting it right also.</div>
<p>If your printers are not so happy to advise [though please not the use of advise rather than 'hold your hand at every step' which ends up wasting their time] then it is worth looking for a company who will give you a little customer service to ensure the best results possible.</p>
<h2>In Conclusion</h2>
<p>Please note that, using this process, there are no guarantees that your colour will be entirely accurate but it is safe to assume that, without spending thousands of pounds on consultancy and equipment, using these methods will significantly improve your colour accuracy.</p>


<p>Related posts:<ol><li><a href='http://www.design-design.co.uk/print-process-an-overview/' rel='bookmark' title='Permanent Link: Guide to good print'>Guide to good print</a> <small>Print designers take their company's cashflow into their own hands...</small></li><li><a href='http://www.design-design.co.uk/finepix-real3d-printing-service-review/' rel='bookmark' title='Permanent Link: Finepix Real3D printing'>Finepix Real3D printing</a> <small>With the renewed interest in 3D viewing technology and the...</small></li><li><a href='http://www.design-design.co.uk/design-process-part-1/' rel='bookmark' title='Permanent Link: Design Process: Part 1'>Design Process: Part 1</a> <small>The first of three articles looking at the some of...</small></li></ol></p>]]></content:encoded>
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		<title>10 Free Useful Online Tools</title>
		<link>http://www.design-design.co.uk/10-free-useful-online-tools/</link>
		<comments>http://www.design-design.co.uk/10-free-useful-online-tools/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 10:08:07 +0000</pubDate>
		<dc:creator>Peter Simcoe</dc:creator>
				<category><![CDATA[Online]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[feed]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[organise]]></category>
		<category><![CDATA[rss]]></category>

		<guid isPermaLink="false">http://www.design-design.co.uk/?p=171</guid>
		<description><![CDATA[There are a few simple online tools that can assist the client and designer in their daily office life - whether browsing, viewing the news, planning tasks, sharing your design work live on screen or creating documents.


Related posts:<ol><li><a href='http://www.design-design.co.uk/editing-video-with-youtube/' rel='bookmark' title='Permanent Link: YouTube Video Editor'>YouTube Video Editor</a> <small>Recently I have been experimenting with the YouTube video editor...</small></li><li><a href='http://www.design-design.co.uk/designer-top-5-tips-success/' rel='bookmark' title='Permanent Link: Design Tips for Success'>Design Tips for Success</a> <small>Recommendations on a variety of design related activities including use...</small></li><li><a href='http://www.design-design.co.uk/adobe-air-adobe-kuler/' rel='bookmark' title='Permanent Link: Adobe AIR and Kuler'>Adobe AIR and Kuler</a> <small>Adobe have created their AIR framework allowing developers to utilise...</small></li></ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.rememberthemilk.com" target="blank"><strong>Remember The Milk</strong></a> &#8211; is a great FREE online tool for creating to do lists that can be shared between you and your colleague, client and designer. In fact, you can even send each other jobs and tasks if you want to cause friction <img src='http://www.design-design.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  This tool can be integrated into the Google home page, accessed by mobile phone and used in a whole browser window. Daily reminders are sent in list form which can be very handy when there are many tasks building up in a month.</p>
<p><a href="http://www.design-design.co.uk/wp-content/uploads/2009/10/igoogle.jpg" rel="lightbox[171]"><img class="alignright size-medium wp-image-185" style="margin: 0pt 0pt 15px 15px; float:right;" title="iGoogle homepage" src="http://www.design-design.co.uk/wp-content/uploads/igoogle-300x195.jpg" alt="iGoogle homepage" width="300" height="195" /></a><a href="http://www.google.co.uk/ig" target="blank"><strong>iGoogle</strong></a> as a web browser homepage &#8211; every time my browser opens or I use the home button the Simcoemedia Google page is shown. To create your account simply login / create a Google account then edit the settings for displaying your content by ADDING items. It is easy to set up and provides an informative and constantly updated dashboard for your business.</p>
<p><a href="http://www.xmarks.com/" target="blank"><strong>Xmarks</strong></a> &#8211; a great FREE plugin for Firefox or Internet Explorer web browsers. User&#8217;s bookmarks will automatically synchronise between all computers running the <a href="http://www.xmarks.com/" target="blank">Xmarks plugin</a> and logged into the same account. This is particularly useful if you have more than one computer for your browsing and general business &#8211; you may have an office and home machine or a main workstation and a netbook that can synchronise to avoid constant updating between browsers.</p>
<p><a href="http://www.design-design.co.uk/wp-content/uploads/2009/10/yousendit.jpg" rel="lightbox[171]"><img class="alignright size-medium wp-image-184" style="margin: 0 0 15px 15px; float: right;" title="You Send It" src="http://www.design-design.co.uk/wp-content/uploads/yousendit-300x195.jpg" alt="You Send It" width="300" height="195" /></a><a href="http://www.yousendit.com" target="blank"><strong>YouSendIt</strong></a> &#8211; is a useful program designed to help you send large files without blocking up someones email account or needing to set up tricky FTP sites. Its simple and you can send files up to 100Mb without signing inl. Paying customers can send up to 2Gb per upload with masses of FTP space and plenty of happy customers who can easily access their emails [ie you have not filled their inbox with your data!] and the file you&#8217;ve sent them!</p>
<p><a href="http://freemind.sourceforge.net/wiki/index.php/Main_Page" target="blank"><strong>FreeMind</strong></a> &#8211; another FREE download that is great for formalising your spider diagrams, mind maps, brain-dumps [or whatever you like to call them] for presentation or submission purposes. Once the initial learning curve is overcome then creating diagrams is relatively straight forward, with a variety of options for highlighting, adjusting text, creating lists and nodes and other techniques for communicating your lateral thinking. Diagrams can be exported to PDF and various bitmap formats such as JPEG, BMP etc.</p>
<p><a href="http://www.design-design.co.uk/wp-content/uploads/2009/10/skype.jpg" rel="lightbox[171]"><img src="http://www.design-design.co.uk/wp-content/uploads/skype-300x195.jpg" style="margin: 0 0 15px 15px; float: right;" alt="Skype Interface" title="Skype Interface" width="300" height="195" class="alignright size-medium wp-image-187" /></a><a href="http://www.skype.com" target="blank"><strong>Skype</strong></a> &#8211; theres not too much you cannot do with Skype these days and I find it most useful when <strong>sharing my design work on screen whilst talking to my client on Skype at the same time</strong>. It is FREE to use and Skype to Skype calls cost nothing &#8211; which is particularly relevant when you consider that any phone with Skype, such as many of the 3 phones, can make and receive these calls for FREE also. It is also a great replacement for a landline at around £4 / month for any UK landline &#8211; but only if you have a speedy connection to the internet otherwise this system can create embarrassing lags in those business conversations when there is high traffic volume.</p>
<p><a href="http://www.quicktime.com" target="blank"><strong>Quicktime</strong></a> &#8211; if you have some digital video input as raw video via Firewire and just need a quick edit and professionally compressed look to your final output then you could do worse than spend the £25 Quicktime are demanding from you for a license to access Quicktime Pro. One of the best features of Quicktime Pro is the excellent H.264 <a href="http://en.wikipedia.org/wiki/Video_codec" target="blank">Codec</a> that really shrinks your video size down but maintains high quality output. If nothing else, you should invest in this piece of software for that <a href="http://en.wikipedia.org/wiki/Video_codec" target="blank">Codec</a> alone. Files are easily accessed from a PC or Mac with <a href="http://www.quicktime.com" target="blank">Quicktime</a> installed.</p>
<p><a href="http://www.design-design.co.uk/wp-content/uploads/2009/10/google-reader.jpg" rel="lightbox[171]"><img class="alignright size-medium wp-image-183" style="margin: 0pt 0pt 15px 15px;float:right;" title="Google Reader" src="http://www.design-design.co.uk/wp-content/uploads/google-reader-300x195.jpg" alt="Google Reader" width="300" height="195" /></a><a href="http://www.google.co.uk/reader/" target="blank"><strong>Google Reader</strong></a> &#8211; Another part of the Google suite of free online products which basically collects the latest news from all of your favourite sites without you needing to visit those sites to check out the headlines. Personally, I keep up to date with the world of design through online RSS feeds grouped together in <a href="http://www.google.co.uk/reader/" target="blank">Reader</a>, grouped into an easy to read format and constantly updated. This can save alot of surf time and effort to get the news you really want to read.</p>
<p><a href="http://www.openoffice.org" target="blank"><strong>OpenOffice</strong></a> &#8211; Most people know about Open Office now, but in case you do not &#8211; it is a free suite of office programs very similar and compatible with Microsoft&#8217;s Word, Excel, Access and Powerpoint products. There are occassionally a few compatibility or inconsistency issues but generally this makes a great alternative to shelling out £400 for the Microsoft products.</p>
<p><a href="http://www.design-design.co.uk/wp-content/uploads/2009/10/acrobat-com.jpg" rel="lightbox[171]"><img src="http://www.design-design.co.uk/wp-content/uploads/acrobat-com-300x195.jpg" alt="Acrobat Dot Com" title="Acrobat Dot Com" width="300" height="195" class="alignright size-medium wp-image-186" style="margin: 0pt 0pt 15px 15px;float:right;" /></a><a href="http://www.acrobat.com" target="blank"><strong>Acrobat.com</strong></a> &#8211; Adobe have created some excellent design software such as Photoshop, Illustrator and InDesign. They have also created a website where the user has access to a variety of media production related tools including PDF conversion for those without Acrobat Standard or Professional, file sharing where a massive 5Gb file can be uploaded, ConnectNow for screensharing and professional online meetings and Buzzword, a document writer. PDF conversion requires payment to Adobe but other services are FREE.</p>
<p><a href="http://camstudio.org/" target="blank"><strong>CamStudio</strong></a> &#8211; is a FREE screen capture tool. With this free download you can record your on a computer screen then output a file containing video to a compressed file for delivery over the network. To put it simply, this is a great tool for creating a series of software training videos for your business! Beware though &#8211; lengthy screen captures from your PC will create large files. You might want to consider paying for a <a href="http://www.yousendit.com" target="blank">YouSendIt.com</a> account if you want to create and send this sort of data.</p>


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